// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#ifndef TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_
#define TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_

#include "dawn_native/Device.h"
#include "dawn_native/Error.h"
#include "dawn_native/ShaderModule.h"

#include <memory>

#include <gmock/gmock.h>

namespace dawn::native {

    class ShaderModuleMock : public ShaderModuleBase {
      public:
        ShaderModuleMock(DeviceBase* device);
        ~ShaderModuleMock() override = default;

        MOCK_METHOD(void, DestroyImpl, (), (override));

        // Creates a shader module mock based on the wgsl source.
        static ResultOrError<Ref<ShaderModuleMock>> Create(DeviceBase* device, const char* source);
    };

}  // namespace dawn::native

#endif  // TESTS_UNITTESTS_NATIVE_MOCKS_SHADERMODULE_MOCK_H_
